C#/++ Programming Coding Standards
C#
Naming Conventions
# Casing
Every language has it’s own casing standards, many organisations or teams also may have their own standards.
There are 3 casings generally accepted by C# standards.
PascalCase
- This is for class names, file names, namespace names, ALL method names, and public member names.camelCase
- This is used for member names that are not publically accessible.UPPER_CASE
- You might also think of this as “upper snake case”, this is only used for constants.
There are some exceptions though, which are known as “Pascal_snake_case” or “snake_case” which are sometimes used in “Unit Testing”. A descriptive method name such as Should_return_2_when_adding_1_and_1 is much easier to read, which is why it is generally preferred to use snake casing when doing unit tests. Event Handlers (a type of method) often include an underscore to seperate the target from the action. A classic example is Page_Load in ASP.NET, but this is not Pascal_snake_case. E.g. in InputControl_Init, the InputControl is the target and Init is the event.
When casing your private
member variables, it is best practice to use camelCase for this, as this always refers to the class scope. An example is provided below.
public class Person
{
private string firstName;
public void SayHello()
{
Console.WriteLine($"Hello, {this.firstName}!");
}
}
Here the Person class has a private member variable firstName, which is only accessible from inside the class. The SayHello method is available to any consumer of this class. It accesses the firstName variable through this
which refers to the current instance of the class Person.
Another common approach is to prepend the member name with an underscore(_). Here is the same example again using this convention.
public class Person
{
private string _firstName;
public void SayHello(string firstName = null)
{
Console.WriteLine($"Hello, {firstName ?? _firstName}!");
}
}
Using the underscore allows us to omit this
when we use the variable. In the example, the method parameter has the same base name as a class member. Therefore, if we use underscore in all member variables, we can avoid accidentally taking the wrong variable.
# The using
directive
The using
directive has 3 uses:
- To allow the use of types in a namespace so that they do not have to qualify the use of a type in that namespace:
using System.Text;
- To allow you to access
static
members and nested types of a type without having to qualify the access with the type name.
using static System.Math;
- To create an alias for a namespace or a type. This is called a using alias directive
using Project = PC.MyCompany.Project;
The using
keyword is also used to create using statements, which help to ensure that IDisposable objects such as files and fonts are handled correctly.
Using static
type
You can access static
members of a type without having to qualify the access with the type name:
using static System.Console;
using static System.Math;
class Program
{
static void Main()
{
WriteLine(Sqrt(3*3 + 4*4));
}
}
Example that does not include the using
directive
In short examples that do not include using
directives, use namespace qualifications. If you know that a namespace is imported by default in a project, you do not have to fully qualify the names from that namespace. Qualified names can be broken after a dot (.) if they are too long for a single line, as shown in the following example.
var currentPerformanceCounterCategory = new System.Diagnostics.
PerformanceCounterCategory();
You do not have to change the names of objects that were created by using Visual Studio designer tools to make them fit other guidelines.
Layout Conventions
Good layout uses formatting to emphasize the structure of your code and to make the code easier to read.
- Use the default Code Editor settings (smart indenting, four-character indents, tabs saved as spaces).
- Write only one statement per line.
- Write only one declaration per line.
- If continuation lines are not indented automatically, indent them one tab stop (four spaces).
- Add at least one blank line between method definitions and property definitions.
- Use parentheses to make clauses in an expression apparent, as shown in the following code.
if ((val1 > val2) && (val1 > val3))
{
// Take appropriate action.
}
Commenting Conventions
- Place the comment on a separate line, not at the end of a line of code.
- Begin comment text with an uppercase letter.
- End comment text with a period.
- Insert one space between the comment delimiter (//) and the comment text, as shown in the following example.
- Do not create formatted blocks of asterisks around comments.
// The following declaration creates a query. It does not run
// the query.
Language Guidelines
The following sections describe practices that the C# team follows to prepare code examples and samples.
String Data Type
Use String interpolation to concatenate short strings, as shown below:
string displayName = $"{nameList[n].LastName}, {nameList[n].FirstName}";
To append strings in loops, especially when you are working with large amounts of text, use a StringBuilder
object:
var phrase = "lalalalalalalalalalalalalalalalalalalalalalalalalalalalalala";
var manyPhrases = new StringBuilder();
for (var i = 0; i < 10000; i++)
{
manyPhrases.Append(phrase);
}
//Console.WriteLine("tra" + manyPhrases);
Implicitly Typed Local Variables
Local variables can be declared without giving an explicit type. The var
keyword instructs the compiler to infer the type of the variable from the expression on the right side of the initialization statement. The inferred type may be a built-in type, an anonymous type, a user-defined type, or a type defined in the .NET class library.
// i is compiled as an int
var i = 5;
// s is compiled as a string
var s = "Hello";
// a is compiled as int[]
var a = new[] { 0, 1, 2 };
// expr is compiled as IEnumerable<Customer>
// or perhaps IQueryable<Customer>
var expr =
from c in customers
where c.City == "London"
select c;
// anon is compiled as an anonymous type
var anon = new { Name = "Terry", Age = 34 };
// list is compiled as List<int>
var list = new List<int>();
More information on Implicit typing on Microsoft documentation.
Use implicit typing for local variables when the type of the variable is obvious from the right side of the assignment, or when the precise type is not important.
// When the type of a variable is clear from the context, use var
// in the declaration.
var var1 = "This is clearly a string.";
var var2 = 27;
Do not use var
when the type is not apparant from the right side of the assignment.
// When the type of a variable is not clear from the context, use an
// explicit type. You generally don't assume the type clear from a method name.
// A variable type is considered clear if it's a new operator or an explicit cast.
int var3 = Convert.ToInt32(Console.ReadLine());
int var4 = ExampleClass.ResultSoFar();
Do not rely on the variable name to specify the type of the variable, it might not be correct.
// Naming the following variable inputInt is misleading.
// It is a string.
var inputInt = Console.ReadLine();
Console.WriteLine(inputInt);
You should avoid the use of var
in place of dynamic
. The dynamic
type indicates that use of the variable and references to its members bypass compile-time type checking. Instead, these operations are resolved at run time. The dynamic
type simplifies access to COM APIs such as the Office Automation APIs, to dynamic APIs such as IronPython libraries, and to the HTML Document Object Model (DOM). More information on this can be found on Microsoft documentation.
Use implicit typing to determine the type of the loop variable in for
loops. An example is shwon below.
var phrase = "lalalalalalalalalalalalalalalalalalalalalalalalalalalalalala";
var manyPhrases = new StringBuilder();
for (var i = 0; i < 10000; i++)
{
manyPhrases.Append(phrase);
}
//Console.WriteLine("tra" + manyPhrases);
Do not use implicit typing to determine the type of the loop variable in foreach
loops. An example is shown below.
foreach (char ch in laugh)
{
if (ch == 'h')
Console.Write("H");
else
Console.Write(ch);
}
Console.WriteLine();
Unsigned Data Type
You should use int
rather than unsigned types. The use of int
is common throughout C#, and it is easier to interact with other libraries when youn use int
.
Arrays
Use the concise syntax when you initialise arrays on the declaration line.
// Preferred syntax. Note that you cannot use var here instead of string[].
string[] vowels1 = { "a", "e", "i", "o", "u" };
// If you use explicit instantiation, you can use var.
var vowels2 = new string[] { "a", "e", "i", "o", "u" };
// If you specify an array size, you must initialize the elements one at a time.
var vowels3 = new string[5];
vowels3[0] = "a";
vowels3[1] = "e";
// And so on.
Delegates
Use the concise syntax to create instances of a delegate type.
// First, in class Program, define the delegate type and a method that
// has a matching signature.
// Define the type.
public delegate void Del(string message);
// Define a method that has a matching signature.
public static void DelMethod(string str)
{
Console.WriteLine("DelMethod argument: {0}", str);
}
// In the Main method, create an instance of Del.
// Preferred: Create an instance of Del by using condensed syntax.
Del exampleDel2 = DelMethod;
// The following declaration uses the full syntax.
Del exampleDel1 = new Del(DelMethod);
Try-Catch and Using statements in Exception Handling
Use a try-catch
statement for most exception handling. Exception handling is responding to exceptions when a computer program runs. An exception occurs when an unexpected event happens that requires special processing. Exception handling attempts to gracefully handle these situations so that a program (or worse, an entire system) does not crash.
static string GetValueFromArray(string[] array, int index)
{
try
{
return array[index];
}
catch (System.IndexOutOfRangeException ex)
{
Console.WriteLine("Index is out of range: {0}", index);
throw;
}
}
You can simplify your code by using the C# using
statement. If you have a try-finally
statement in which the only code is the finally
block is a call to the “Dispose” method, use a using
statement instead. IDisposable is an interface used to get rid of unmanaged resources.
// This try-finally statement only calls Dispose in the finally block.
Font font1 = new Font("Arial", 10.0f);
try
{
byte charset = font1.GdiCharSet;
}
finally
{
if (font1 != null)
{
((IDisposable)font1).Dispose();
}
}
// You can do the same thing with a using statement.
using (Font font2 = new Font("Arial", 10.0f))
{
byte charset = font2.GdiCharSet;
}
And and Or Operators
- And ==
&&
- Or ==
||
To avoid exceptions and increase performance by skipping unnecessary comparisons, use &&
instead of &
and ||
instead of |
when you perform comparisons, as shown in the following example.
Console.Write("Enter a dividend: ");
var dividend = Convert.ToInt32(Console.ReadLine());
Console.Write("Enter a divisor: ");
var divisor = Convert.ToInt32(Console.ReadLine());
// If the divisor is 0, the second clause in the following condition
// causes a run-time error. The && operator short circuits when the
// first expression is false. That is, it does not evaluate the
// second expression. The & operator evaluates both, and causes
// a run-time error when divisor is 0.
if ((divisor != 0) && (dividend / divisor > 0))
{
Console.WriteLine("Quotient: {0}", dividend / divisor);
}
else
{
Console.WriteLine("Attempted division by 0 ends up here.");
}
New Operator
Use the concise form of object instantiation, with implicit typing, as shown in the following declaration.
var instance1 = new ExampleClass();
Which is equivalent to.
ExampleClass instance2 = new ExampleClass();
You can use object initialisers to simplify the process of object creation.
// Object initializer.
var instance3 = new ExampleClass { Name = "Desktop", ID = 37414,
Location = "Redmond", Age = 2.3 };
// Default constructor and assignment statements.
var instance4 = new ExampleClass();
instance4.Name = "Desktop";
instance4.ID = 37414;
instance4.Location = "Redmond";
instance4.Age = 2.3;
Event Handling
If you are defining an event handler that you do not need to remove later, use a lambda
expression.
public Form2()
{
// You can use a lambda expression to define an event handler.
this.Click += (s, e) =>
{
MessageBox.Show(
((MouseEventArgs)e).Location.ToString());
};
}
// Using a lambda expression shortens the following traditional definition.
public Form1()
{
this.Click += new EventHandler(Form1_Click);
}
void Form1_Click(object sender, EventArgs e)
{
MessageBox.Show(((MouseEventArgs)e).Location.ToString());
}
Static
Members
Use the static modifier to declare a static
member, which belongs to the type itself rather than to a specific object. The static
modifier can be used to declare static
classes. In classes, interfaces, and structs, you may add the static
modifier to fields, methods, properties, operators, events, and constructors. The static
modifier can’t be used with indexers or finalizers.
Call static
members by using the class name: ClassName.StaticMember
. This practice makes code more readable by making static access clear. Do not qualify a static member defined in a base class with the name of a derived class. While that code compiles, the code readability is misleading, and the code may break in the future if you add a static member with the same name to the derived class.
More information can be found on Microsoft documentation.
LINQ Queries
LINQ (Language Integrated Query) is uniform query syntax in C# and VB.NET to retrieve data from different sources and formats. It is integrated in C# or VB, thereby eliminating the mismatch between programming languages and databases, as well as providing a single querying interface for different types of data sources.
Use meaningful names for query variables, such as.
var seattleCustomers = from customer in customers
where customer.City == "Seattle"
select customer.Name;
Use aliases to make sure that property names of anonymous types are correctly capitalised, using Pascal
casing. (See Naming Conventions).
var localDistributors =
from customer in customers
join distributor in distributors on customer.City equals distributor.City
select new { Customer = customer, Distributor = distributor };
Rename properties when the property names in the result would be ambiguous. for example, if your query returns a customer name and a distributor ID, instead of leaving them as Name
and ID
in the result, rename them to clarify that Name
is the name of the customer and ID
is the ID of the distributor.
var localDistributors2 =
from customer in customers
join distributor in distributors on customer.City equals distributor.City
select new { CustomerName = customer.Name, DistributorID = distributor.ID };
Use implicit typing in the declaration of query variables and range variables.
var seattleCustomers = from customer in customers
where customer.City == "Seattle"
select customer.Name;
Align query clauses under the from
clause, as shown in the examples above.
Use where
clases before other query clauses to ensure that later clauses operate on the reduced, filtered set of data.
var seattleCustomers2 = from customer in customers
where customer.City == "Seattle"
orderby customer.Name
select customer;
Use multiple from
clauses instead of a join
clause to access inner collections. For example, a collection of Student
objects might each contain a collection of test scores. When the following query is executed, it returns each score that is over 90, along with the last name of the student who received the score.
// Use a compound from to access the inner sequence within each element.
var scoreQuery = from student in students
from score in student.Scores
where score > 90
select new { Last = student.LastName, score };
C++
The C++ Guidelines document provided by Bjarne Stroustrup and Herb Sutter is a fantastic tool to use for your needs, this has been linked in the references titled “C++ Core Guidelines”. Important information for the document may be added here at a later date but for now please refer to this document for assistance on writing more efficient and maintainable C++ Code.
References
Submain 9 C# Coding Standards Developers Need To Get Started
Microsoft C# Coding Conventions
Microsoft Secure Coding Guidelines
C++ Core Guidelines